Cubic Motion has announced its new program for all publishers and studios to access high capacity discounts for the best quality in facial animation, by fusing individual developer projects into joint pricing arrangements.
As one of the leaders in unique technology and a production specialist in world-class facial animation, Cubic Motion hopes their new program can give studios an easier and more satisfying experience. Run by a team of scientists, artists and experienced producers, the company combines advanced tech with a dedicated staff to help produce animation in huge amounts from data source, including video, audio and motion capture.
Cubic Motion’s distinctively scalable animations processes increases production to peak efficiency as animation volumes rise, however, now discounts have only been available on a project-by-project basis. This new and improved program creates discounts that go as high as 40% available to several more studios, where the studios can work with the same publisher or the studio is jointly owned.
COO of Cubic Motion, Simon Elms explained the new program: “We believe our processes already represent by far the world’s most efficient way for developers to create high-quality facial animation. However, we’re committed to reducing the cost to studios still further – our goal is to see that all games are populated with facial animation which does justice to the rest of the product, whatever the volume. Too often, time and cost constraints limit either the quality, or the volume, of good facial animation in a game. As more and more studios reduce their production risk and increase the visual quality of their product by choosing our solution, we have greater opportunity to help those working under a common publisher or parent by further lowering cost and creating even tighter control over production schedules. For example, with certain pipeline choices, under this program a studio could pay just $10 per second for very complex AAA facial animation – and that’s to final production standard, not some ‘rough pass’ or ‘blocking out’ that still requires a ton of internal effort – and even less than that for in-game, background or high volume facial animation.”
Any studios or publishers interested in gaining access to this program can join by contacting Cubic Motion at www.cubicmotion.com Cubic operates a free test program where sample results are delivered on client assets so that studios can directly compare productivity gains with Cubic Motion against other products and services.
