Orlando, Fla. (January 29, 2013) – Sundog Software has been hard-pressed on releasing a new update for their visual effects software, just releasing version 2.7 of its SilverLining Sky, 3D Cloud, and Weather SDK today. It contains the latest visual effects for game developers use worldwide.
SilverLining presents a realistic recreation of the sky and atmospheric distribution, with features such as day and night effects, including transition of time during the full day and weather effects with many different types of 3D volumetric clouds.
These are truly 3D, volumetric clouds that can be used to full efficiency with flying around and through with precise effects and lighting, all while running at a full 60 frames per second.
“SilverLining 2.7’s most eye-catching improvement is crepuscular rays, AKA God-rays” said Frank Kane, founder of Sundog Software LLC. “Beams of light emanate from the sun when it’s behind clouds, leading to visually stunning scenes with no extra effort from the developer.” This update also provides new “shadow maps” that developers may use to cast shadows from the clouds on the ground, and “environment maps” used for reflecting SilverLining’s simulated sky on water and other objects. These environment maps may be used with Sundog’s Triton Ocean SDK to produce realistic sky reflections on Triton’s virtual oceans.
“It’s a big update,” continued Kane. “In addition to new ray, shadow, and reflection capabilities, we’ve expanded support for very large cloud areas to DirectX-based engines, made some fixes to our lens flare and real-time cloud growth effects, enhanced our support for customers using multiple viewports, and improved our integration examples for the Ogre engine and for C# development.”
Try out and download the SilverLining version 2.7 software today! – Check out the video preview of the latest effects in action and for information on system and device support, all can be found at official web site: http://www.sundog-soft.com

