Tazman-Audio Adds “ModularSynth”

Tazman-Audio Adds “ModularSynth”

Tazman-Audio announces their extension titled “ModularSynth” for Fabric. With ModularSynth users are able to create new types of audio effects by connecting multiple modules together in a visual way. This extension comes with a wide variety of modules including generators, samplers, effects, displays, and control panels. It is very user friendly and allows the creator to make their own modules and fit their specific needs.

ModularSynth works well with Fabric and it’s individual features like hierarchy, event systems, runtime parameter control, stealing behavior, and many more. The other plus is it can be used completely on its own.

fabric

Key features:

– Design complex audio effects using a powerful visual modular environment.

– Create your own modules.

– Load and play audio files with loop regions.

– Save and load module graphs from prefabs.

– Works with Unity web player

Modules currently available:

– Delays (Single, Multi tap)

– Sampler (Sampler, Sampler Loop)

– Filter (Lowpass, Highpass, Allpass, Bandpass, Notch, Peaking, Lowshelf, Highshelf)

– Oscillator (Sine, Saw, Triangle, Pulse, Noise, Random)

– Envelope (ADSR, Custom)

– Signal Path (Crossfade, Mixer, Panner)

– Audio Modifier (Amplifier, Pitchshifter, Clipper)

– IO (Input, Output, OSCSend, OSCReceive)

– Display (LevelMeter, Scope)

– Panel (Slider, Constant, List, Text, Button, Switch)

– Math (Add, Subtract, Multiply, Divide, Reciprocal, Compare, Modulo)

Stay tuned February for the ModularSynth beta that will be released with the next version of Fabric.

About Fabric

Fabric uses a wide variety of audio features and custom user interfaces allowing developers to create and mold their own unique audio by using Unity3D. Hierarchy also allows users to compose audio structures and with the assistance of Fabric reduces the need of programmers, allowing the sound-designers to work independently.

-Multi-track features allow layering and crossfading multiple sounds together.

– The dynamic mixer allows developers to change with the audio mix while play.

– Volume meter and side chain components automate volume adjustments, making it simpler to let important audio elements cut through the mix.

– Quick integration with the game using an easy and intuitive audio event system.

– Custom user interfaces, allow to quickly iterate and focuses on the audio functionality that is important.

– Written entirely with Unity’s scripting language, doesn’t require external native plug-ins and can be used on any platform that Unity supports.

For more information Email info@tazman-audio.co.uk to find out more or to request an evaluation copy of Fabric.

Aspiring video game journalist, loves long walks through Wal-Mart, Mountain Dew, time traveling, and bow ties. Spends all of his free time reading about video games or playing them. Has been dominating games since 93.