Deus Ex: Human Revolution – Directors Cut

Deus Ex: Human Revolution – Directors Cut

Praised for its in-game art and cinema-quality storyline,  Deus Ex : HUMAN REVOLUTION has garnered critical acclaim from the media and consumers alike since its original release in August 2011  In  Deus Ex : HUMAN REVOLUTION, the year is 2027– a time of great innovation in neuroprosthetics, but also a time of chaos, conspiracy, and social divide. Adam Jensen, a man cybernetically augmented against his own choice, finds himself in the middle of a mysterious, global plot to which he holds the key. By offering players vastly different ways to play,  Deus Ex : HUMAN REVOLUTION  challenges the foundation of gaming and provides an immersive experience where every choice has a lasting consequence.

Coming in 2013, the  Director’s Cut features include visual improvements, overhauled boss fights, reinforced combat mechanics and much more making it  the ultimate HUMAN REVOLUTION experience for gamers to enjoyWithin the directors cut players will experience total game immersion as you are the sun glasses wearing Adam Jenson, busting faces and taking numbers you are the law (kinda). To help you feel even more like Mr Jenson, the GamePad has been turned into  Jensen’s Neural Hub, which is one of his implanted augmentations and possibly his most powerful tool. The in game menus have also been changed to make them feel more like one of Adam’s augmentations rather than a dull old menu.
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There are also some old game features in Deux Ex that utilise the gamepad such as:

·          Hacking is now at it’s best on the GamePad. Use the speed and precision of your fingers to hack on the GamePad while the world remains visible on your primary screen.
·         The “sniper scope” feature allows any weapon with a scope to use both the GamePad and primary screen for a two-step, precision sniping.
·         The  Toolkits (previously in-game menus) are now all easily displayed and accessible on the GamePad.
·         The  Radar is now featured on the touch screen and is a hybrid of the original radar and the 2D Map. Opening the 2D Map Toolkit allows players to draw hints, paths and notes that will remain on the radar.
·         The  Quick Inventory is now displayed on the GamePad touch screen, leaving the primary screen clear.
·          Looting shows detailed descriptions about the items and doesn’t require players to access extra menus to see the content within Deux Ex

Will you be picking up the Directors Cut version of the game? Let us know in the comments