Jeremy McGrath’s Offroad
Gameplay - 7
Presentation - 8
Lifespan - 7
Still for $10 dollars on the PSN network or 800 points on Xbox Live, it’s hard to fault Jeremy Mcgrath’s Offroad for its short lap. It’s a fun game if you’re into the racing genre, or a fan – and while it doesn’t do anything mind blowing, it’s a good tide over to your next blockbuster game.
While Jeremy McGrath’s Offroad doesn’t offer anything extensive or exceptional, it’s a fun filled game that’s worth the small price if you’re looking for a short experience of the racing genre.
World Champion Motocross/Supercross and X-Games gold medalist Jeremy Mcgrath is no stranger to video game adaptions, having several during his successful career. However with those having little positive reception it’s a surprise we have Jeremy Mcgrath’s Offroad now.
A big difference in this latest game from previous instalments is the vehicle types. Bikes are not present and instead we have cars and trucks ranging from five different classes including; Rally Cars, Pro Buggies and Pro Lite Trucks.
Developer 2XL has created a fairly pretty game, with six different race tracks full of good-looking environments. They spread out across the twenty three stage career mode; each is different ranging from the snowy hills of the Netherlands to a tour of the world’s richest biological reservoir within the Amazon Rainforest.
Other modes available are Arcade mode for your simple basic free mode, and multiplayer where you can play against seven others in intense dirt bumpy races. While I tried a few online races out, there currently was only one match room active with three players, not much activity going on at this time.
Vehicles are customisable on a minimal level and can be upgraded with experience earned when racing any of Jeremy Mcgrath’s Offroad three modes. Once you level up with enough experience points you can assign a slot into Handling, Acceleration, Braking and Top Speed.
The handling is very smooth when driving and steering around those tough corners. When jumping over gaps you need to land flatly or you might stumble your vehicle over. One thing I wish it had that didn’t is a minimap or a rear-view mirror to know how far behind the opponents is if you’re ahead.
Throughout the game Jeremy Mcgrath himself voices tips and tells you when a corner is coming up and how steep the turn is. I found it unnecessary to hear him every loading screen about the same tips every race or two, just reading the text would’ve been fine.
What I found lacking while playing the career mode was the same race tracks being used over constantly, since the Career mode lasts twenty three races with six tracks between them.
You can complete it about two hours so more variety would’ve been better. The music is in good health, but nothing standout. The same goes for the sounds of the vehicles.