Gameplay - 9.5
Presentation - 10
Story/Creativity - 7.5
Lifespan - 8
While the campaign may be short in length, it delivers quite a punch on its farewell speech. The multi-player side extends the stay if your into it, however if you’re someone who is a single-player only gamer, it’s a tough ask to spend full price for a short but sweet time. Overall Crysis 3 ends with a bang and leaves with what hopefully next generation consoles can achieve and more from this technical masterpiece, for PC gamers – they’re living it today.
The gaming industry is always an evolving business. Each year we watch the benchmarks of brilliant technical and artistic display dash our screens and ignite our feelings with warmth – we gamers are a sucker for beauty, because we are human after all.
Crytek have always been about bringing technical marvelous along with a huge surrounding world to discover, giving the player plenty of options to explore and learn within the main compounds of the game. They first began with Far Cry, and now with the Crysis series.
Crysis 3 is the final instalment of the trilogy, or quadrilogy if you count Crysis Warhead into the picture and to put it simply, it’s a short but ultimately satisfying game. Once again it sets the benchmarks of visual appeal on a technical front, while also being fun filled and addicting on the play end.
Players take the responsibility of Prophet and his awe-inspiring nanosuit once more as he journeys through quite an exhilarating campaign full of stunning looking scenery and set pieces, with of course plenty of enemies wanting to stop you along the way.
The functionality of your nanosuit plays the key to victory once more although a few slight changes have been made for those who played the previous Crysis games. Beforehand your suit contained super strength, super speed, and cloak and armour modes, and while all of those capabilities remain in Crysis 3, you will only need to worry about armour and cloak mode.
Now in normal function, you are already in strength mode, and super speed has been replaced with the common sprint ability which still moves at vast speed – this way you need to only rely on activating armour and cloak mode if you wish to use them. Ultimately I think it’s a good change, it saves the player from overburdening them and it’s also a natural fit for the suit in my opinion.
The nanosuit is already quite a powerful weapon, but it doesn’t mean new additions can’t add to the carnage. As it’s been quite clearly advertised the Predator Bow is Prophet’s weapon of new choice, and I can see why. You obtain the bow early in the game and while you have a nice selection of gun ready weapons at your disposal I guarantee you will be using that beautiful bow whenever you can.
It has four different arrow types, standard, explosive, electric and airburst – all very useful towards your foes. The beauty is you can stay in cloak mode and fire arrows without breaking out of it, where a gun weapon would do so.
You can also hack into turrets and certain enemies to disable if they prove too challenging by completing a small minigame, it’s not too difficult and a nice feature to include, and you can send enemy turrets backfiring on their own which saves some good hassle for Prophet.
Another new feature is a very handy radar system that allows you to scan ahead and permanently track enemy locations, giving you the advantage ahead of time knowing exactly where everybody is, and allowing you to choose the path you wish to take.
An addition that Crysis 2 had which works similarly in Crysis 3 is the ability to increase your stats. This time around you have perks to can add to increase your efficiently by collecting hidden nanosuit upgrade kits scattering throughout the game, it’s worthwhile to already a powerful addition. You can customise your weaponry as well, equipping sights and special ammo to add to the brutal fire fight.
Now while I played a console version of Crysis 3, I only wish to have a high-end PC to reap the most of the graphical capability the game has to offer. But in saying that, it still looks breathtaking on consoles to the point I can most notably say it’s the best technically looking game I’ve seen to date on today’s consoles.
There is so much I could say about the big and little things that Crysis 3 does well, from the way the grass looks to the water effects, to the lighting and textures – there is an enormous amount of detail across the board. A great change that occurred from Crysis 2 to Crysis 3 is the scope of the environments, once again they range from small narrow, cold and dark corridors to openly massive outside environments, which give us that chilly feeling we got when playing the original Crysis, and it’s awesome.
Besides the scripted moments during the game, you are pretty free to explore those open environments to your desire, also giving you multiple ways of getting to the next destination. I believe Crytek has learned from their mistakes from Crysis 2 in this regard, which fans criticised the linearity.
The story takes place some 24 years after the events of Crysis 2, and much has changed since. C.E.L.L forces have taken control of most of the planet and have maintained the Alien race, The Ceph. Prophet was captured during later events by C.E.L.L, which you soon learn shortly in the game once you’re rescued by Psycho at the beginning of the game. He soon sees visions of the future of the Alpha Ceph, taking control and destroying the Earth – which then realises it, will soon transpire from what’s happening right now.
It’s a simple plot layered out in complex conversation. In a nut shell it’s you versus a malevolence corporation and Aliens – it’s totally up to you how serious to want to take it – It’s nicely layered out if you do. The campaign is modest clocking in around the 6-7 hour length, but it’s a top tier ride.
The multi-player side of Crysis 3 is a healthy addition for those who want to get away from the seriousness and also extend their longevity. There are twelve maps consisting of eight different modes along with the rank based upgrade module that is standard in first person shooters today.
Class modes are preset but can be customised with the weapons and perks you want when you level up your rank. The multi-player modes are mostly your typical ones, with some variations of capture the flag and kill of the hill.
The most interesting mode is the Hunter mode, where a select few players have permanent cloak engaged with the others trying to survive the hunt, it’s probably the favourite among players.
Crysis 3 sets the bar high for visual appeal, PC gamers will love to test their rigs against the game and see how amazing it can look on their system. While I wouldn’t go as far to say it leaped as far as Crysis 2 did with the original, it makes up for it by capturing a lot of the missing essences Crysis 2 lacked from the first and made Crysis 3 feel a lot more genuine to the original successor gamers really loved.