DMC: Devil May Cry
Gameplay - 9.5
Presentation - 8.5
Story/Creativity - 7.5
Lifespan - 9
The whole fiasco with hating the game because of an early design of Dante a few years ago is pretty harsh now, perhaps understandable back then – but for those gamers still sitting on the fence, wondering if DMC Devil May Cry is in fact any good? Ignore the haters and give it a go, you may surprise yourself just how good it turned out to be. I did, and I’m glad for it.
Fans can be a fickle bunch. The idea for a reboot to the Devil May Cry series seemed inappropriate to a lot of those fans, which is understandable. It’s got a hardcore fan base well established among gaming community with the kick ass rock hard Devil himself Dante leading the charge.
When the previous game in the series, Devil May Cry 4 entered the scene in 2008 – it was a risky attempt to draw a new fan base with a new leading protagonist Nero, a younger demon hunter that resembled very similar features as Dante.
Fast forward five years later to now and we have a new Devil May Cry game, simply titled DMC or DMC: Devil May Cry. Yes, perhaps the title could have been better not to confuse people with the original game; it seems to be the trend when reboots happen nowadays. This time around we have a younger Dante, set in his own origin and personal vendetta, with a new developer – Ninja Theory (Ninja Gaiden series) taking the reins from Capcom.
Now to firstly get this off my chest, there has been a lot of speculation whether DMC is a reboot or a prequel. I wouldn’t really say DMC is a reboot, since the origin itself hasn’t really been told from this point of view when Dante was still in his teen-like years – I see it as a prequel to Devil May Cry 3 personally.
When the first footage and screens for DMC came out a few years ago revealing a young, punk Dante – gamers were up in arms with the character design and a huge backlash tainted the game which is still happening to this day. However if you check out the video and screens today the fully polished design of the young Dante is very different and a huge improvement from first shown. Whether the backlash from the community changed the result or the design was merely a work in progress is unknown.
The Devil May Cry series is extensively known for its luminous fast paced, diverse hack and slash action game play, and in DMC it is no different. Dante has a wide range of weapons and abilities to take down his demon foes, performing combos in all sorts of flashy styles. Once again you have your sword, the Rebellion – along with the twin pistols Ebony and Ivory, with new additions to Dante’s move set.
One of the new add-ons is a trigger modifier that activates Angel mode or Devil mode. When in Angel mode Dante’s Rebellion changes into a scythe called the Osiris, a speedy weapon that useful when dealing with multiple enemies surrounding him. Devil mode in turn has a large, powerful axe called the Arbiter – that deals massive damage, but is slow and useful towards one on one or tough demon encounters.
Both of the modes can alter Dante’s mobility with Angel mode allowing him to pull enemies towards him and various platforms in levels he normally couldn’t make, whilst Devil mode allows Dante to pull enemies toward him and objects throughout the levels in the game. DMC is very responsive and satisfying just as previous instalments; allowing you to instantly switch weapons while building up massive combos and rewarding you style points for your artistic efforts.
Later throughout the game Dante will obtain the Devil Trigger ability, gaining him invulnerability for a brief time, allowing time to be stopped and lifting in the air all enemies in the surrounding area for Dante to deal for massive damage. A meter bar fills up by defeating enemies and by collecting special Devil Trigger orbs.
As its core, much of the same in the previous series is present in DMC. You collect red orbs by defeating enemies, finding hidden orbs, destroying certain objects throughout each level which then can be used to purchase items at the store either in intermission between missions or at various statues in the levels. You can upgrade your weapons with red orbs, making them stronger and purchase new abilities for Dante to add to his arsenal.
The story begins in Limbo City, a modern day like city that is controlled by Mundas, the demon lord – who is manipulating humans while the demons are living in a parallel plane called Limbo. Mundas, who murdered Dante’s mother Eva, and imprisoned his father Sparda – tracks down Dante and sends his minions after him. Dante soon later meets Kat, a human who wishes to help him as too his brother Vergil, who he meets for the first time since they were kids.
Once again the game progresses through missions, with climatic boss fights, striking level designs and tricky demons to endure. I have to say developer Ninja Theory did a great job with designing the visuals since majority of the time the environments around you change constantly since you go between in and out of Limbo. It’s a got a heavy grudge feel which fits very well for the theme of DMC.
My favourite mission is where you enter a night club and once it changes into the Limbo version, the environment changes drastically as you progress through the stage. It gives you the impression of the unknown because you don’t know what’s going to happen next; I found that to be quite satisfying.
I have to praise Ninja Theory for their visual design; it’s quite amazing with the different amounts of detail in every mission. I found that each had a strong suit of a colour theme and with the everlasting change of the environments they must’ve put a lot of effort to maintaining the quality. Character design is quite good, perhaps not Uncharted 3 good but still good.
The accompanying soundtrack stands out exceedingly well, featuring composers which are also artist bands Noisia and Combichrist. Noisia, had electronic, dubstep music which surprisingly fits the DMC theme very well, giving it a modernised dark feel. While Combichrist, had a heavy metal and aggrotech beat for many of the game’s levels. I have to say while I’m not a huge fan of such music on its own; I absolutely loved it while I was playing the game, that’s great sound design.
Once you complete the 10-15 hour length game, new difficulty’s modes open up – with a total of six to test your skills on. There are also collectables in each mission, each featuring hidden keys, lost souls and secret rooms to find with some only accessible after completing the game for the first time. There is plenty here to absorb your time on if you are a collector type of gamer.
Overall I wasn’t sure what to expect when I first put in the disc, all I heard was a negative backlash from gamers souring DMC. Now I have played all the previous Devil May Cry games before and I would have to say I would rate this up there as probably the best in the series. The only small fault I could say is the camera at times played annoyance at certain platforming areas, but otherwise I had a full enjoyable experience.