Red Faction: Guerrilla
Gameplay - 8.5
Presentation - 6
Story/Creativity - 7
Lifespan - 6.5
Gripes aside regarding poor pacing and execution of numerous fascinating ideas, Red Faction: Guerrilla is worth anybody’s time. As easy as it is to look past RFG, you really should not. After a couple hours of playing, the meaty game play will make as much sense as it needs to and you’ll find yourself mindlessly destroying buildings, but loving it at the same time. I know I did and I know you will too.
Despite it releasing nearly three and a half years ago, Red Faction: Guerrilla is an absolutely fun experience that I can easily recommend to anybody. Aside from a few yawns the story gave me, along with awkward and stiff dialogue, I completely loved the ways I could demolish a building and alter a battle according to my selection of weapons. Volition Inc.’s focus on making a game revolve around being fun-to-play was an accomplished one, that kept me coming back for more.
Although it is a fantastic game, Red Faction: Guerrilla biggest flaw is that it only executes a few things well, with the rest mediocre. Like I said earlier, the destruction is extremely satisfying, but that is brought down by the uncomfortable voice actors or the convoluted story you struggle to understand. The idea and lore behind Mars’ revolution is heavily compelling and gripping to anybody, but as soon as it gets to the constant redundancy of driving somewhere, blowing up a building and reaching a safe zone, interest deters rather quickly.
The world of Red Faction is a stale, yet deep one that I had a hard time analyzing, but it all comes down to inconsistency. Many times, I stopped to listen to fellow Red Faction members talk about their current struggles of the desolate EDF-controlled Mars. It was fascinating hearing them talk about how “Red Faction is our only hope” and that they will “fight the EDF with everything they’ve got.” But when I went out with my machine-gun mounted semi, I was left with an empty world lacking substance. Everything in the world is just misplaced. While driving on the road, I see yield and speed signs, then further up, I see one or two vehicles on a path that enters a distant vista and the discussed “struggle” is nowhere to be seen.
Regardless of the contradictory nature of the world, it does look barren and empty. As you look around yourself, there is a constant symbolization of ‘abandonment.’ Something that kept taking me out of the atmosphere though, was the constant rendering of plants and materials slightly ahead of me. After everything had populated as it was supposed to, the world was filled with detail and fine adjustments to keep you in a mindful mood. It’s worst visual times are when you are driving casually on a main road, and nothing aside from the sand blowing in the air is using the game’s resources, but even that can chug the game’s framerate noticeably.
Now, I know I was late on my time playing the game, which means the servers are (predictably) dead, but something that also brought out the strength of Red Faction: Guerrilla is it’s multiplayer. Nothing groundbreaking is presented, but it is outright fun when you can find a full match. The wide array of weapons you are offered is nothing short of satisfying, especially when your designated loadout comes out on top against your opponents’. It was a solid addition, fully fledged with the destruction I’m addicted to that single player offers.
A couple distractions presented to me were of poor mission design and increasing redundancy drug down the single player noticeably. The plethora of weapons offered from Guerrilla missions created a frequent incentive to keep coming back to it. The story wasn’t very gripping and only had a couple mesmerizing moments that are worth talking about. The rest is just a constant series of driving somewhere, taking out a group of enemies/destroying a building (the best part!) and then driving back and finishing it. Not only did this become annoyingly excessive, but the difficulty kept increasing to a point where I needed to pray that no more harriers would zone in and on my already flustered position.